Absolutely amazing! Had a blast streaming this game with some friends. Wonderfully inspired by Ace Attorney (I know those sounds though i'm no snitch :3) It also fits the chaotic nature of detective stories like Sherlock Holmes and others throughout time.
The conspiracy board feels like a better mechanic for thinking things through than the Ace Attorney Investigations series, incredibly clever mechanics and it was easy to zoom in!
The puns and naming jokes are INCREDIBLE and genius, my friends and I loved the mini game that was basically scrabble + poker, and even though the main characters were somewhat exhausting they were endearing and interesting enough that I had to play the whole story in one stream. Even though it is unfinished, getting to the end of the "investigations" segment still felt satisfying because the pieces are there, so while I want to know "the answer" waiting isn't painful because the mystery itself is so well-written.
Did I mention that the name puns were amazing? SO AMAZING
Hypothesis for who Canelle and Nomnom are (spoilers):
They're cats that turned into people at some point in their adulthood. Initially I was joking, but there is SO much in-game evidence for it that I'll be a little sad if that isn't the outcome.
Easiest of which being the fact that "furries" in this game can be people who turn into beasts or vice versa.
General Feedback Notes (spoilers):
-As a trans and nonbinary person myself, I loved the use of they/them. It would be cool to know what pronouns Nomnom and Cantelle use as their descriptions are sometimes gendered (Nomnom also gets called a man). Is it he/they and she/they? does Nomnom see themself as a man who uses they/them pronouns? is it any pronouns? would be neat to know from the start. There's no right way to be nonbinary, if Nomnom sees himself/themself as a nonbinary man that totally makes sense!
-Canelle's puzzle was hard but I think it would be easier if
1. the first part of the puzzle either spelled out a word in an anagram (we really we thought we had it when we spelled out EHRS because "the stuff isn't HERS" OR
2.had some disclaimer stating that it didn't spell out any word. I think the first letter (E) and the third (R) were the most clear, and after doing the puzzle I understand it more.
3. Even a hint that says something like "I know who these things belong to, she can't change the truth!" after a few tries or a system where people can ask for a vague hint might help a lot.
-Not a big deal, but usually I can force minimize games.
It would be cool if this was available as widescreen rather than just full screen
-the soundtrack is awesome, I wish we got to hear it more often!
-The autoplay text kept getting turned on outside of the menu because I use a track pad (windows). Even a way in the setting menu to CHOOSE to turn on right click for autotext would help a ton.
-The way the "Hobo" is treated is super dehumanizing and it took away from the rest of the game's entertaining banter. I understand, most people haven't experienced what it's like to not have a stable home so compassion for people who are homeless/unhoused is rare. But it really feels wrong when contrasted with other morals shown in the story like ACAB (police hate homeless people and are usually terrorizing them or being used to move them away from "businesses" or become invisible so people don't SEE them as people).
I totally get why Hobo is included as a name for a person living on the streets, (It's what Apollo Justice did for localization) but it's pretty widely considered derogatory BY people who live that experience. Many people consider it of the worst terms towards homeless/unhoused people. Even though the pun of the hoboolean coin is super clever, It'd be best to let him be an actual person with a name or use a descriptive title like "the Whispering Man". Even if the name Hoboolean coin is kept, let him be his own individual rather than being dehumanized by "Whispering Hobo".
I am not saying the writers are "bad people" for doing it, I had to learn this too by actually listening to homeless people/people who are unhoused [there is no one preferred identity term, you really have to ask someone what they want to be called in real life] and because this game understands that cops are terrifying, I hope they take the feedback and consider making this game more compassionate towards a marginalized group. I get that he smells bad, but it's not like he has access to the basic needs that are human rights, so I don't understand the need to be cruel about it.
Overall, amazing game and mechanics, captivating characters, a great soundtrack, and a well-thought-out mystery makes this a game (and characters) that I can't wait to see more of! I would be beyond overjoyed if this became a series.